Halo 3: How Microsoft Labs Invented a New Science of Play
An excellent treatise on how the Halo 3 world was developed - especially loved the part about how they worked around places where players could get stuck:
“But though expansive levels may be one of the keys to Halo’s appeal, the problems they cause go well beyond graphics. Enormous battlefields also create lots of places where things can go wrong - areas where players can get bored, stuck, or killed.”